Game Development Index:


Tags for IT, Computer, Technology, Internet, Programming eBooks



Added TimeLatest Added Game Development eBooks:

  1. 2011-11-29Retro Game Programming: Unleashed for the Masses
  2. by Alan Thorn / 2011-11-29Introduction to Game Programming with C - Alan Thorn
  3. 2011-11-29Learn cocos2d Game Development with iOS 5 By Steffen Itterheim , Andreas Low
  4. by Chris Craft / 2011-12-01iPhone Game Development (Developer Reference) - Chris Craft
  5. by Richard E. Ferdig / 2011-12-01Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  6. by FASA Corporation / 2011-12-02Aztlan: A Shadowrun Sourcebook - FASA Corporation
  7. by Antony Ward / 2011-12-02Game Character Development with Maya - Antony Ward
  8. by Richard E. Ferdig / 2011-12-03Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  9. by FASA Corporation / 2011-12-04Aztlan: A Shadowrun Sourcebook - FASA Corporation
  10. by Wolfgang Engel (Editor) / 2011-12-05[request]GPU Pro: Advanced Rendering Techniques
  11. by Cameron Browne / 2011-12-05Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  12. by Johannes Stein / 2011-12-06Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  13. by Ernest Adams / 2011-12-06[request]Fundamentals of Game Design (2nd Edition)
  14. by Kenneth C Finney / 2011-12-06Advanced 3D Game Programming All in One
  15. by Chris Seddon / 2011-12-07OpenGL Game Development ( code) - Chris Seddon
  16. by Steven L. Kent / 2011-12-07The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  17. by Jason Gregory / 2011-12-08Game Engine Architecture - Jason Gregory
  18. by Chris Craft / 2011-12-08iPhone Game Development (Developer Reference) - Chris Craft
  19. by Wendy Stahler / 2011-12-09Beginning Math and Physics for Game Programmers - Wendy Stahler
  20. by Chris Crawford / 2011-12-09Chris Crawford on Game Design - Chris Crawford
  21. by Johannes Stein / 2011-12-09Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  22. by Steven L. Kent / 2011-12-09The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  23. by Wendy Stahler / 2011-12-09Beginning Math and Physics for Game Programmers - Wendy Stahler
  24. by Chris Crawford / 2011-12-09Chris Crawford on Game Design - Chris Crawford
  25. by Chris Seddon / 2011-12-11OpenGL Game Development ( code) - Chris Seddon
  26. 2011-12-11Game Development EBooks-DOCS
  27. by Jason Gregory / 2011-12-12Game Engine Architecture - Jason Gregory
  28. by White Wolf Publishing / 2011-12-14Vampire: the Masquerade 20th Anniversary Edition - White Wolf Publishing
  29. by FASA Corporation / 2011-12-14Aztlan: A Shadowrun Sourcebook - FASA Corporation
  30. by Cameron Browne / 2011-12-14Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  31. by Chris Seddon / 2011-12-15OpenGL Game Development ( code) - Chris Seddon
  32. by Chris Seddon / 2011-12-15OpenGL Game Development ( code) - Chris Seddon
  33. by Steven L. Kent / 2011-12-15The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  34. by Richard E. Ferdig / 2011-12-15Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  35. by Cameron Browne / 2011-12-16Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  36. by Richard Bartle / 2011-12-16Designing Virtual Worlds
  37. by Cameron Browne / 2011-12-17Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  38. 2011-12-18End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
  39. by Gary Rosenzweig / 2011-12-19ActionScript 3.0 Game Programming University - Gary Rosenzweig
  40. by Jason Gregory / 2011-12-19Game Engine Architecture - Jason Gregory
  41. by Mike McShaffry / 2011-12-19Game Coding Complete, 3rd Edition
  42. by Gary Rosenzweig / 2011-12-20ActionScript 3.0 Game Programming University - Gary Rosenzweig
  43. by Jason Gregory / 2011-12-20Game Engine Architecture - Jason Gregory
  44. by Chris Seddon / 2011-12-20OpenGL Game Development ( code) - Chris Seddon
  45. by Alan Thorn / 2011-12-20Introduction to Game Programming with C - Alan Thorn
  46. by Gary Rosenzweig / 2011-12-21ActionScript 3.0 Game Programming University - Gary Rosenzweig
  47. by Jason Gregory / 2011-12-21Game Engine Architecture - Jason Gregory
  48. 2011-12-21Game Development Essentials: Game QA & Testing
  49. by Johannes Stein / 2011-12-22Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  50. 2011-12-25Collection eBook for Graphic Design (game coding complate)
  51. by Ian Cinnamon / 2011-12-26Programming Video Games for the Evil Genius - Ian Cinnamon
  52. by Wendy Stahler / 2011-12-26Beginning Math and Physics for Game Programmers - Wendy Stahler
  53. by Chris Crawford / 2011-12-26Chris Crawford on Game Design - Chris Crawford
  54. 2011-12-27Game Coding Complete, 3rd Edition
  55. by Kenneth C Finney / 2011-12-28Advanced 3D Game Programming All in One
  56. by Alan Thorn / 2011-12-30Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer's Library) - Alan Thorn
  57. by Jonathan S. Harbour / 2011-12-30Beginning Java SE 6 Game Programming
  58. by Wendy Stahler / 2011-12-31Beginning Math and Physics for Game Programmers - Wendy Stahler
  59. by Chris Crawford / 2011-12-31Chris Crawford on Game Design - Chris Crawford
  60. by Richard Moore / 2011-12-31Unreal Development Kit 3: Beginner’s Guide - Richard Moore
  61. by Alan Thorn / 2012-01-01Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer's Library) - Alan Thorn
  62. by Flint Dille, John Zuur Platten / 2012-01-01The Ultimate Guide to Video Game Writing and Design
  63. by Robert Wiebe / 2012-01-03Unity iOS Essentials
  64. by Graham Wihlidal / 2012-01-06Graham Wihlidal, ?Game Engine Toolset Development? - Graham Wihlidal
  65. by Martin J.(Martin J. Wells) Wells / 2012-01-07Martin J, "J2ME Game Programming"
  66. by Richard E. Ferdig / 2012-01-08Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  67. 2012-01-08Macromedia Flash MX ActionScript for Fun and Games
  68. by Jeremy Kerfs / 2012-01-08Beginning Android Tablet Games Programming
  69. by Ryan Henson Creighton / 2012-01-09Unity 3.x Game Development by Example: Beginner’s Guide - Ryan Henson Creighton
  70. 2012-01-09Beginning 3D Game Development With Unity
  71. by Chris Crawford / 2012-01-09Chris Crawford on Game Design - Chris Crawford
  72. by Wendy Stahler / 2012-01-12Beginning Math and Physics for Game Programmers - Wendy Stahler
  73. by Chris Crawford / 2012-01-12Chris Crawford on Game Design - Chris Crawford
  74. by Martin J.(Martin J. Wells) Wells / 2012-01-12Martin J, “J2ME Game Programming” - Martin J.(Martin J. Wells) Wells
  75. by Danny Kodicek, John P Flynt / 2012-01-12Mathematics and Physics for Programmers
  76. by Martin J.(Martin J. Wells) Wells / 2012-01-13Martin J, “J2ME Game Programming” - Martin J.(Martin J. Wells) Wells
  77. by Antony Ward / 2012-01-15Game Character Development with Maya - Antony Ward
  78. 2012-01-15Shaders for Game Programmers and Artists
  79. by Chris Craft / 2012-01-15iPhone Game Development (Developer Reference) - Chris Craft
  80. 2012-01-16Programming Game AI by Example
  81. by Alan Thorn / 2012-01-18Introduction to Game Programming with C - Alan Thorn
  82. by Gary Rosenzweig / 2012-01-18ActionScript 3.0 Game Programming University - Gary Rosenzweig
  83. by Ian Millington / 2012-01-18Game Physics Engine Development - Ian Millington
  84. by Steven L. Kent / 2012-01-22The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  85. by Jacob Habgood, Mark Overmars / 2012-01-23The Game Maker's Apprentice: Game Development for Beginners
  86. by Richard E. Ferdig / 2012-01-25Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  87. by Kurt Jaegers / 2012-01-26XNA 4.0 Game Development by Example: Beginner’s Guide – Visual Basic Edition - Kurt Jaegers
  88. by Rachel Cordone / 2012-01-26Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide - Rachel Cordone
  89. by Jacob Seidelin / 2012-01-28HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL free ebook download
  90. by Daniel Sanchez-Crespo Dalmau / 2012-01-29Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau
  91. by Steven L. Kent / 2012-01-30The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  92. by Daniel Sanchez-Crespo Dalmau / 2012-02-03Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau
  93. by Chris Seddon / 2012-02-05OpenGL Game Development ( code) - Chris Seddon
  94. by Jennifer Clark Wilkes / 2012-02-05Wizards Presents: Worlds and Monsters (D&D Supplement) - Jennifer Clark Wilkes
  95. by Andy Collins / 2012-02-05Dungeons & Dragons Player’s Strategy Guide: A 4th Edition D&D Supplement - Andy Collins
  96. 2012-02-06Game Theory: An Introduction
  97. by William Sims Bainbridge / 2012-02-13Online Multiplayer Games - William Sims Bainbridge
  98. by Brian R. James / 2012-02-14Grand History of the Realms (Forgotten Realms) - Brian R. James
  99. by Mike Mearls / 2012-02-15Player’s Handbook 3: A 4th Edition D&D Core Rulebook - Mike Mearls
  100. 2012-02-15Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 by Romain

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