Beginning Android 4 Games Development

ISBN: 1430239875

Category: Technical

Tag: Game Development

Posted on 2019-07-26, by phaelx.


Date: 2011
Pages: 696
ISBN-10: 1430239875
ISBN-13: 978-1430239871
Author: Mario Zechner , Robert Green

Size: 11 MB
Format: pdf
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Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development, including new Android 4.0 Ice Cream Sandwich SDK APIs and features The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform What you'll learn How to set up and use the development tools for developing your first Android application The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics, audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. This book is part of our series
Game Programming,Mobile App Development & Programming,Handheld & Mobile Devices

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